The game
Drone Front Operations
2–10 mm
What you need to play
Two players, one battlefield.
2-6 MM MINIATURES
A force of infantry and vehicles, drones and missiles — plus your C3 and Supply. Maximum 32 units recommended per side, 3-4 hours playing time.
Dice
1d6 for initiative, evasion, combat and reinforcement. 1D12 for weather. Optional D20s and D10s for casualty and VP tracking.
Measuring
A tape measure in centimetres. Key ranges are between 10 and 70 cm
Terrain
Cover across the table. Terrain protects units already on the board — not units as they arrive.
Markers
Tokens for Fired, suppression and Dug-in are included in the rules.
Reference
Quick Reference Sheet 1,2 & 3 including Unit roster with CV values. Gaming Aid for weather forecast and Control of the Airwaves.
Setup the battlefield
Before turn one- 1Pick a scenario. Place HQs and Deployment zone according to this and design your landscape: a dense urban ruined landscape, or dense rural terrain with hills, houses and trees.
- 2Lay out terrain of various heights until at least 30% of the table is covered.
See it played
A sample game at operational scale — initiative, orders, ground combat and turn end, played through at the table.
Sample gameplay video — Modern Warfare at Operational Scale – Drone Front: Operations
Operations - Supplement 1: Combat Enablers
Out 8 October 2026Combat Enablers are the cards you secretly build a hand from before deployment. This is that deck.



- 100 Combat Enabler cards in 10 categories
- Secret hand built from a points budget
- Adds more options to air defence, EW, engineering, specops and joint fires et c
- PDF, downloaded from Wargame Vault
One hundred Combat Enabler cards across ten categories — air and missile defence, electronic warfare, intelligence, engineering, deception, logistics, special operations, joint fires and unmanned systems. Each player secretly builds a hand from a points budget before deployment.