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DRONE FRONT

The game

Drone Front Operations

2–10 mm
The smaller of the two scales, and the bigger of the two games: a whole battle on the table, with HQ, C3, Drones, drones, drones, Infantry, Tanks, Artillery, EW, Supply and reinforcements in play. What you need, how to set up the battlefield, and a sample game played through on video.
Operations game in progress: armour and burning wrecks under drones on flight stands across a rural table
16 turns later — Operations on the table

What you need to play

Two players, one battlefield.

  • 2-6 MM MINIATURES

    A force of infantry and vehicles, drones and missiles — plus your C3 and Supply. Maximum 32 units recommended per side, 3-4 hours playing time.

  • Dice

    1d6 for initiative, evasion, combat and reinforcement. 1D12 for weather. Optional D20s and D10s for casualty and VP tracking. 

  • Measuring

    A tape measure in centimetres. Key ranges are between 10 and 70 cm

  • Terrain

    Cover across the table. Terrain protects units already on the board — not units as they arrive.

  • Markers

    Tokens for Fired, suppression and Dug-in are included in the rules.

  • Reference

    Quick Reference Sheet 1,2 & 3 including Unit roster with CV values. Gaming Aid for weather forecast and Control of the Airwaves.

Setup the battlefield

Before turn one
  1. 1Pick a scenario. Place HQs and Deployment zone according to this and design your landscape: a dense urban ruined landscape, or dense rural terrain with hills, houses and trees.
  2. 2Lay out terrain of various heights until at least 30% of the table is covered.

See it played

A sample game at operational scale — initiative, orders, ground combat and turn end, played through at the table.

Sample gameplay video — Modern Warfare at Operational Scale – Drone Front: Operations

Operations - Supplement 1: Combat Enablers

Out 8 October 2026

Combat Enablers are the cards you secretly build a hand from before deployment. This is that deck.

Quadcopter drones on flight stands over a 6 mm battlefield with the Kill Chain Compression Combat Enabler card
Kill Chain Compression in play — a drone ends its move, the artillery answers
Kill Chain Combat Enabler card with an explosion landing on a vehicle on the 6 mm table
Kill Chain — the strike lands
A hand fanning Counter-Reconnaissance, Command network and Kill Chain Compression cards
A hand of Combat Enablers
  • 100 Combat Enabler cards in 10 categories
  • Secret hand built from a points budget
  • Adds more options to air defence, EW, engineering, specops and joint fires et c
  • PDF, downloaded from Wargame Vault

One hundred Combat Enabler cards across ten categories — air and missile defence, electronic warfare, intelligence, engineering, deception, logistics, special operations, joint fires and unmanned systems. Each player secretly builds a hand from a points budget before deployment.